Programming multiplayer games andrew mulholland


















Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Get A Copy. Paperback , pages. Published May 15th by Wordware Publishing first published May More Details Original Title. Other Editions 1. Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book.

This book is not yet featured on Listopia. Add this book to your favorite list ». Community Reviews. Showing Rating details. All Languages. More filters. Sort order. It certainly doesn''t start with these authors, this is a definiton of many computer books on the shelves these days. They spend half the book to explain and reiterate over concepts that many developers have been through time and time again.

These concepts are probably covered in the books around it on the shelf as well. Authors that create tech books need to realize that with the economy the way it is there are probably way more programmers with decent experience than there are newcomers to the field. I myself have probably been writing SQL and studying TCP longer than the authors, I don''t need all this coverage of such simple topics just to have the code section of the game crammed into that last few parts.

Hopefully next time a multiplayer game book is written the authors will cover advanced topics as well as do''s and don''t''s in the realm of multiplayer game programming and server creation and optimizing. Not a good Intermediate Level Book I was eagerly awaiting this book, after reading much hype on the web. Finally it was here!!! However my joy at this turn of events turned somewhat to dismay upon reading the book.

Let''s start with a page breakdown: pages not including index. Using overhead viewpoint. No persistance, MySQL only used for login, chat and front-end functions.

For example I assumed that the Database would be used by the game for some purpose Object library, persistance, player data, etc. Instead it''s used for login functions, chat and front-end functions. I can understand why you wouldn''t want to put too detailed of a game in the book itself, as each developer probably has their own game design goals in mind, but the included game is a toy, and has been implemented to death in many other versions.

In short I "might" recommend this book to a Newbie developer who had no knowledge of any of the topics, and was looking for an intoduction to "on-line" non-persistant games, but I cannot recommend this book for anyone familiar with the various topics listed above.

Add Your Review! Portion of these reviews are from Amazon. BookFinder 4U. Page loading time: 0 sec. Fails to impress Doom. Call of Duty. All are popular multiplayer games and many a person has dreamed of coming up with the next winner. The title of this book is thus a masterstroke of marketing simplicity, sure to capture the attention - and hearts - of many.

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