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Behind the Frame is a point-and-click adventure game that takes heavy inspiration from Studio Ghibli's impressive library.

From its gorgeous animations and overall art style to its melodic soundtrack, Behind the Frame offers Ghibli fans a picturesque mystery full of emotion and intrigue. While some elements of its narrative left us with some lingering questions , it excels for the most part in being a Studio Ghibli film in and of itself. Full of memorable characters, beautiful emotional arcs and gorgeous paintings, Behind the Frame offers players a distinctly Ghibli experience without ever feeling unique in its own right.

The Boku no Natsuyasumi series has been around since the early s and was developed by Millennium Kitchens who are also responsible for Attack of the Friday Monsters. The games center around the summer vacations of Boku in the Japanese countryside and coastal towns. Players will be able to catch bugs, swim, fish, and spend time with their family.

While the parallels to Studio Ghibli films may not be entirely obvious, Boku no Natsuyasumi's various settings and themes of childhood, family, and nostalgia make it a perfect Ghibli-esque video game. The stunning hand-drawn backdrops seen throughout the game's world are also very reminiscent of those found in a Studio Ghibli film. Xenoblade Chronicles 2 is one of the best Nintendo Switch games available with its epic narrative, sprawling worlds, and enthralling combat.

While many may fail to see the comparisons between Xenoblade Chronicles 2 and Studio Ghibli's films, it is its compelling characters, especially its protagonist Rex, and their growth across the story that makes it a perfect Ghibli-like video game.

Alongside its vibrant and colorful anime visuals, Xenoblade Chronicles 2 offers players an impressive narrative that focuses on the growth of its central character and his bond with his companions not unlike Chihiro's growth in Spirited Away. Developed by Level-5, Rogue Galaxy is likely the closest fans will ever get to a Studio Ghibli film set in space. Featuring gorgeous visuals, even for a year-old game, a stunning soundtrack, and a swashbuckling narrative set in a fantastical and vibrant universe, Rogue Galaxy offers players a unique spin on the Studio Ghibli formula.

The result of all of this hard work is remarkable: playing Ni No Kuni feels like moving around inside of a Studio Ghibli film. But at the same time it's a completely original universe, and Hino says that at no point did the studio consider making a video game version of one of Ghibli's many well known movies. We were overjoyed! Level 5 is no stranger to collaboration, have worked closely with some of gaming's biggest names, including Sony, Nintendo, and Square Enix.

But working with a company outside of the gaming space proved to be a valuable learning experience. The delay between the English and Japanese versions of Ni No Kuni has been a lengthy one — and English-speaking gamers will also be missing out on the Nintendo DS version of the game — but, at the very least, the localization is excellent.

The dialog feels natural, the voice acting strong, and characters even speak in a wide range of believable accents. In Japan, the PS3 version of the game sold more than half a million copies as of February , including over , in its first week alone. It's helped the game look amazing. While it's a welcome partnership, though, it's not the first time the animation legend, or his studio, have turned up in a video game.

Cliff Hanger was a Laserdisc-based title developed by pinball legends Stern, and given the format has a lot in common with competing games like Dragon's Lair , in that it was a crude affair in which the player simply interacted with pre-recorded animations by selecting paths and pressing buttons. It was a chop-shop job of sorts. Level-5, developer of Professor Layton, White Knight Chronicles, and Dragon Quest IX, is also equipping the game with a 4 gigabit cartridge and a unique puzzle component that requires players to make use of a hardbound book that's included with every copy of the game.

Level-5 previously announced a Spring Japanese release period for the DS version and distributed a well-received demo at last year's Tokyo Game Show. Earlier this year, the DS version was delayed to Fall. We're expecting to hear more details on Ni no Kuni later this week, so be sure and check back say, at around Wednesday night Pacific time.

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